In origin, Self is a key construct in several schools of psychology, broadly referring to the ''cognitive'' and ''affective representation'' of one's identity. The earliest formulation of the self in modern psychology from the distinction between the self as I, the subjective knower, and the self as Me, the object that is known. Current views of the self in psychology diverge greatly from this early conception, positioning the self as playing an integral part in human motivation, ''cognition'', ''affect'', and ''social identity''.
This page was proposed for collaboratively expanding how to build online scenarios from insights learned offline. The origin of the conversation was that the inclusion of money in a OnlineCommunity depends upon an interface that is our own "Self" -online- as bridge between money and community.
From <-> MoneyAndCommunity
== Being paid or Earning Money ==
(Includes something of machine translation, from spanish)
Little excerpt from "Human Scale Development":
"When you put your feet in the mud and you're face to face with a person with a name, [...] (and lacks: resume on translation)...
I put the following question: what do you say?. Do you say, you can be happy, because GDP grows at 10 percent? That is, what I question is thinking in economical terms at this time, under these circumstances and in that environment and for that person, realizing that conventional economics had not taught me anything, that helped in that scenario. You can only talk that way, if you're disconnected from reality. In this case you do not have days to talk of income. You must respond with measures to reflect the immediate needs, responding to all their human dignity".
"The most significant [part] is that the experience with this method developed and stimulated non-conventional existing resources, which were not given enough appreciation: solidarity, cooperation, knowledge, etc.. And this is very important, because you can always build on these resources that do not collapse".
"The problem with conventional development projects is that they always build on the same economical and technological resources, that, as we know, can easily collapse. So it is important to distinguish ''want to be'' from ''want to do'', encouraging awareness of the unconventional resources, that not only do not wear out but resurge and multiply when used; further, they just collapse if not used (unlike the conventional resources: note on translation)".
"The more solid foundation for a building project is building on people wanting to be, moving it and putting it in the service of its implementation".
As stated (personal translation) in "Care of the Soul":
"A community is not completely rational. Every community has a complex personality, with a mixed past and diverse values.
It has a soul, so also has a shadow. Money is not only a rational means of exchange, is also the bearer of the soul of community life".
Now we can translate all this to online-scenarios ...
== Tags of needs ==
* Based on matrix of needs (Human Scale Development - Manfred Max-Neef):
** According to existential categories: Being, Having, Doing, Interacting
** According to axiological categories: Subsistence, Protection, Affection, Understanding, Participation, Idleness, Creation, Identity, Freedom
* Based on hierarchy of needs (Maslow):
** Physiological, Safety, Social, Esteem, Self-Actualization, Self-transcendence.
== Internet feeds the ego ==
(Includes something of machine translation, from spanish)
[http://es.wikipedia.org/wiki/Merc%C3%A8_Molist Mercè Molist (spanish)] 03/03/09 13:55:29.
Excerpt from http://ww2.grn.es/merce/2009/maniasinternet.html (spanish)
Copyright 2009 Mercè Molist.
Verbatim copying, translation and distribution of this entire article is permitted in any digital and no commercial medium, provide this notice is preserved.
"One of the main features of the Internet is disinhibition, loss of shame and fear to freedom of expression. The psychiatrist Miguel Ponce makes an example of social networks that encourage interaction with other like-minded people, regardless of their geographical location, "This phenomenon carries a hiperselección of information by the sender and receiver, which undoubtedly implies an accentuation of the degree of ego and creates a bias towards to the radical, progressive deafferentation with a real social environment. In the virtual environment there are no limits to the deviations inherent to human interaction, so that "the new medium is ideal for individuals with high levels of stigmatization in their everyday environment to attain a more reasonable degree of self-acceptance, making the militancy in the virtual group is an element of their identity. " The anonymity of the network, along with the excessive size of the fantasy that is not constrained by the limits of the real world, in accordance with Ponce, possible expansive release of sexual fantasies and repressed personality traits or dissatisfied feelings of recognition and power".