We should really just delete this page and rewrite it properly. CategoryToDo.
It pops up now and then, so to speak.
I recently read an article wherein the author remarked that VRML was a solution in search of a problem. He went on to say that the game engines that evolved from [ Wolfenstein --> Doom --> Quake ], which began as a solution to a specific problem have actually resulted in a better general approach, with 3D environments being rendered so smoothly and quickly that the application of such a engine to the domain of general 3D mapping could yield the kind of visually interactive utility that VRML never will.
So, anybody have the docs for a Quake markup language?